How to use the site

Real screens with numbered boxes. Hover over a numbered note (tap on a phone) to highlight that spot.

What you can do here

Combo Finder

GoalThe auctioneer revealed a 2-slot average of 145,896. There look to be about 3 items.
1

Enter the numbers the game gives you

Combo Finder inputs
  1. 1Pick the hint typeThe hint the auctioneer or a device gave you. This time it's the 2-slot average — pick up to two together if they're from different families
  2. 2The number exactly as the game shows it145,896 — the game shows the average rounded down
  3. 3Item count only if you know itAbout 3. If it's definitely 3, use [Exactly] next to it
  4. 4SearchEnter works too
  5. 5SetupHelpers like the starting hint, rarity word colors, device icons and the Daffodill board value estimate
2

Read the result cards

Combo Finder result cards
  1. 1Possible combos · item count rangeThe tag = the mix of only the collectibles this hint covers, not the whole board. Tap ⓘ for the conditions, candidate count and total price range
  2. 2Narrow it down with collectibles you saw[Min N]/[Max N] = search again with that item count · collectibles you saw on the board go in [Include items] · ones you confirmed aren't there go in [Exclude items]
  3. 3Combo A = one possible mixTotal slots · count per rarity color · item count. Several cards means several candidates
  4. 4Exact value → game displayThe average with decimals and the rounded-down value the game shows. You can see how close the combo is to the boundary
  5. 5Total priceSum of this combo's prices
  6. 6Register it if it matchesRegister the matching combo after the match and it becomes Records odds (sign-in · 60-second cooldown)

If several cards come up — Put the collectibles you saw on the board into [Include items]. The number of cards drops.

3

Use the side tools alongside

Combo Finder side tools — Red Collectible Reader · Snipe Calculator · Blackbird · Daffodill · Hotori
  1. 1Red Collectible ReaderWhich Red a silhouette on the board is likely to be — the share of board scans where that shape was that collectible
  2. 2Pick what you know[Red + silhouette] = a slot shown as Red · [Silhouette only] = a slot with unknown rarity — with the chance of Red and the other rarities
  3. 3Enter what you sawPick a shape and enter both counts with − +. You can mix several shapes
  4. 4This board totalTotal expected value of the silhouettes you entered · expected Reds · ≥1 jackpot-tier · chance of at least one of each Red
  5. 5Right columnSnipe Calculator · Blackbird board value estimate (total collectibles) · Daffodill board value estimate · Hotori silhouette reader — shown short; [Show] opens a separate window (click outside to close, your entries stay)
  6. 6Show columnsOff at first — tap to turn the left and right columns on or off separately. On narrow screens, tap [Tools] in the title row to open the tool bar at the bottom
▸More — Hint types · Sort · Card labels · Tips

Hint types

2-slot average9-slot averagePurple averagePurple totalGold averageGold total

The default is 9-slot + Gold average.

Slot hint

2-slot / 9-slot average — the average price of collectibles of that size. The 2-slot average was added in patch 1.4; the 1-slot and 3-slot average devices were removed, so those chips are gone too (old records and shared links still open).

Rarity hints

Purple average / Gold average — the average price of collectibles of that rarity.

Purple total · Gold total

Not an average but the sum of all prices for that rarity. It finds combos whose total matches, and the item counts in the results are the possible counts.

Combining two hints

Hints from different families can be used together.

  • 2-slot + Gold
  • 9-slot + Purple
  • Purple + Gold

Collectibles that fall under both conditions count toward both. Within the same family (slot hints, Purple average and total, Gold average and total), pick just one.

Rarity ×2

Gold rarity ×2 / Purple rarity ×2 — turn the toggle on in an event match. Counts stay the same; only prices are doubled.

Note

Items outside the hint can't be known. In other words, the results are an estimate within what that hint can tell you.

Expected item count

The total number of items in the auction. Enter it and combos near that count are searched first.

Sort

  • By item count Closest to the expected item count — the default and only sort. With average-price hints the total follows the item count, so sorting by price gives the same order
  • Most frequent available once the same hint has 5+ real samples

Include items

If you know a collectible is definitely there, add it. The search reruns with only combos that include it. Pick the same item several times for ×2, ×3 (exactly that many).

Card labels

  • ×N = N of the same item
  • ×2 also works = multiplying the whole set keeps the same average. Multiplied combos are folded into this one card ("multiples folded" in the summary)
  • Records = a combo that actually appeared
  • Report verified = a combo verified by a report

Starting hint

In settings you can choose which hint the first screen starts with.

  • 9-slot + Gold average
  • Last chosen
  • Custom

Saved in your browser.

Clear

Resets the average prices and expected item count at once. You can also bring back recent searches and favorites.

Collectible types

If you confirmed the types in the auction window, only those types are used as candidates. With none selected, all types are used. If the board mixes in other types, the right answer can drop out of the results.

Results header

Shows only the number of combos and the possible item count. Tap ⓘ to expand the search condition, candidate count, time, sort, filters and total price range. [Min N]/[Max N] set the expected item count to that value and search again.

Tip

  • 8 items are both Gold and 2-slot — they count toward both the Gold average and the 2-slot average. Enter both hints to run a combined search.
  • The 1.4 update added a 2-slot average hint — the 1-slot and 3-slot average devices are gone, so their chips are gone too (old records and shared links still open).
  • The Purple total hint is a sum, not an average — enter it in the [Purple total] chip to find combos whose sum matches exactly; the item counts in the results are the possible counts.
  • The average the game shows has its decimals dropped (86,783.5 → 86,783).
  • Enter an expected item count to see combos near that count first — the search gets faster too.
  • To avoid a snipe = price × multiplier + 1; to snipe = price ÷ multiplier + 1 (R2 1.6× · R3 1.3× · R4 1.1×).
  • Tap an item picture on a result card to add it to Include items and search again for combos with that item.
  • If a combo that isn't in the results actually appeared, let us know with [Report] — if the math checks out, it's added right away.
  • Combos that are the whole set doubled or tripled have the same average, so they are shown as one card — just read the card's item count as a multiple.

Registering real results

Once the auction ends and you've confirmed the real combo, register it. Sign-in required / 60-second cooldown. It goes straight into the odds and stats.

Report

If a real combo appeared that the calculator didn't list, report it. If the math matches the hint value it's added to the records, and missing combos are used to improve the calculator.

Snipe Calculator

GoalA rival wants to take it for 300,000 — how much do you bid in Round 2 to stop them?
Snipe Calculator screen
  1. 1PriceType in the price the rival wants to take it for
  2. 2Round multipliersRound 2 1.6× · Round 3 1.3× · Round 4 1.1×
  3. 3AvoidTo avoid a snipe = price × multiplier + 1
  4. 4SnipeTo snipe = price ÷ multiplier + 1
▸More — Multipliers · Where it is
  • Avoid a snipe — price × multiplier + 1
  • Snipe — price ÷ multiplier + 1

Round multipliers

R2 1.6×R3 1.3×R4 1.1×

Results are rounded down to whole numbers. Round 1 (2×) is left out of the table.

Where it is

It sits at the top of the right column on the Combo Finder page. On narrow screens, open the bottom tool bar with [Tools] in the title row and tap [Snipe]. You can turn it off in Settings.

Collectibles Index

GoalA 1×1 Red silhouette showed up on the board — what could it be?
1

Filter with chips

Collectibles Index list
  1. 1RarityTap Red to show Red only
  2. 2TypeAntique · Gem · Tech · Food · Daily Goods · Anomaly
  3. 3ShapeWidth×height slot shape. Tap 1×1 for 1-slot collectibles only
  4. 4Count leftHow many of the total are left
  5. 5Highest price firstMost expensive first within each rarity. Small grid at the bottom right = slot shape
  6. 6DetailsTo that collectible's own page
2

Look at one collectible

Collectible detail page
  1. 1Price · rankRarity · type · size, and price rank within the rarity
  2. 2Display Case income per hourRed only — when placed on the Display Case in Auction Simulator's Reroll mode
  3. 3Appearance rateShare of pearl and coral boards this collectible appeared on, with the sample size — 1.4 · 1.3 · all versions
  4. 4Which hints include itThe average and total hints this collectible counts toward — the box is hidden if there are none
  5. 5Snipe thresholds by roundA snipe table precomputed for this price — not shown for collectibles at 100,000 or less
  6. 6Same-silhouette candidatesCollectibles of the same shape — how many are left once the color shows too

Log a Match

GoalIn the Pearl Hall, Chiz won the lot in Round 3 and made a profit.
Log a Match form
  1. 1Winning characterThe character that won the lot — doesn't have to be you
  2. 2HallThe hall you pick is remembered for next time
  3. 3Winning roundRounds 1–6
  4. 4ResultWin (profit) · Loss (deficit)
  5. 5Log resultSign-in · 60-second cooldown. Goes straight into the character win-rate stats
▸More — Sharing · Fixing mistakes · Extra fields unlocked by tier

Log the result after every match. Logs feed the character lot-win and win-rate stats. Sign-in required / 60-second cooldown.

Share match records

On by default. When off, your logs show only in My records and are left out of overall stats and the Hall of Fame.

If you logged something wrong

If only the hall is wrong: Records → My records → [Change hall]. For any other field, delete and log again.

Extra fields unlocked by tier

Depending on your contribution tier, you can log more detail about each match. Leave anything you don't know blank. Blank = not logged. Only the data you enter goes into the stats.

  • Red rarity 50+ contributions Log every Red collectible from that match. If there was none, pick No Red rarity.
  • Purple · Gold · Red counts Enter the item count for each rarity. Only matches with all three filled in go into the rarity mix stats.
  • Actual Value The actual storehouse value shown on the settlement screen. Used for the per-hall value distribution stats.
  • Rarity ×2 Always check it in an event match. Otherwise it mixes with normal matches and skews the stats. It turns off automatically after you log.
  • Value boost ×1.3 Check it in a match with the ×1.3 value boost. Like rarity ×2 matches, it is left out of the board value estimate samples. It turns off automatically after you log.
  • Gold rarity 500+ contributions Log every Gold collectible from that match. The Gold average price is also calculated and registered automatically from it.
▸More — Contribution tiers

Contributions = total Records registrations + match logs. As they add up, your tier, logging permissions and odds-table weight go up.

Red Tier 50+ contributions · weight 1.1

  • Log the Red-rarity items from each match in Log a Match (the basis of the item appearance stats)
  • Log the match's Purple, Gold and Red counts separately — fill in all three and they feed the per-hall rarity mix stats
  • Log the match's board value (the actual value shown at settlement) — it feeds the board value stats in Records
  • Auction Simulator odds-table weight 1.1 — only logs made while your match records are shared count; logs made after you turn sharing off are left out
  • Sunset Diamond badge next to your nickname · red sunset effect on the top menu · [Log a Match] text green→blue

Diamond Tier 500+ contributions · weight 1.3

  • All Red Tier perks + log the Gold-rarity items from each match too
  • Auction Simulator odds-table weight 1.3
  • Eternal Heart badge next to your nickname · dark-red gem effect on the top menu · [Log a Match] text blue→purple flame

Emerald Tier 1,000+ contributions · weight 1.4

  • Every feature perk up to Diamond Tier — what sets Emerald apart is the highest contribution weight
  • Auction Simulator odds-table weight 1.4 (highest) — the same log moves the odds table the most
  • Sky-Blue Ripple badge next to your nickname · deep crimson effect on the top menu · [Log a Match] text purple→crimson flame

Pendragon Tier 1,500+ contributions · weight 1.5

  • Every feature perk up to Emerald Tier — what sets Pendragon apart is its contribution weight and exclusive effects
  • Auction Simulator odds-table weight 1.5 (highest) — each log moves the odds table the most
  • Pendragon badge next to your nickname · an exclusive flame on the [Log a Match] text, crimson at both ends and deepening toward the middle

Why tiers?

Only someone who watched a match to the end can log its item mix and board value accurately. Opening detailed logging to users with enough logs keeps the data accurate. The server checks eligibility.

Odds-table weight

Auction Simulator's item odds table is calibrated from match logs. The higher your tier, the more each log moves the table. Only logs made with match record sharing on count.

Records

1

Summary and stats

Records summary and stats
  1. 1All records · My recordsMy records = see and delete only what you logged
  2. 2Four summary cardsMatches logged · Pearl board value median · top winner · most common Red
  3. 3Stats tabsItem appearance · Character win rates · Actual Value · Estimate · Board effect
  4. 4Selected statsFilter with the version and hall chips
2

Record lists (sign-in)

Average & actual price records and match records
  1. 1Average & actual price recordsFor each hint value, the combos that actually appeared and how often (e.g. 2 of 3 records · 66.7%)
  2. 2See allEvery hint condition, in a pop-up window
  3. 3Match recordsRecently logged matches — character · hall · board value · items that appeared
  4. 4Jackpot matches · See allOnly the very expensive matches, or the full list, in a pop-up window
▸More — Odds · First record · Hall of Fame · Stats

Odds

How often that combo was registered for the same hint value. Example: 2 of 3 records · 66.7%

First record

The first record for that hint value.

Hall of Fame

Shows the users with the most logs. Switch between Weekly and All.

Item appearance stats

Calculates appearance rates by rarity from logged real matches. Split by Red / Gold and by Shell / Coral / Pearl.

Win-rate stats

  • Lot-win rate — share of all matches where that character won the lot
  • Win rate — share of won lots that made a profit

Filter by period, hall and round.

My records

See only the records you registered, and delete them.

Auction Simulator

An unofficial practice auction built on the real Going, Going, Gone! rules. It has nothing to do with your game account or real currency.

GoalOne match without signing in: Pearl · Haniel · Advanced All-round.
1

Set up the match

Auction Simulator setup screen
  1. 1ModeBoard Reading · Practice (free play) · Seed (Assets build up, leaderboard) · Private (with friends)
  2. 2HallShell · Coral · Pearl — bigger halls have pricier boards and an Entry Fee
  3. 3Opponent bot difficultyNormal · Hard · Challenge (Hard and Challenge in Coral and Pearl only)
  4. 4CharacterHow much of the board the skill reveals — summarized in the card below
  5. 5Device SetThe set of items you bring to the match. Only the items you use are restocked at their price
  6. 6StartEntry Fee and the set's max device cost are shown next to it
2

Every round — look, weigh, bid

Auction Simulator board screen
  1. 1PlayersYou and three bots
  2. 2Round logWho bid how much each round. Green gavel = already bid this round
  3. 3Info receivedAuctioneer reveals · device results · character skills — newest at the top
  4. 4Current EstimatePrices of collectibles with a known identity + the cheapest candidate for cells where only the shape or color is known
  5. 5BoardGray = shape only · color = rarity · picture = identity. Tap a cell for its candidate list
  6. 6DevicesOne per round. Its result shows up on the board
  7. 7Place a bidKeypad or number keys → [Bid] (Enter). The ×multiplier key = amount you typed × this round's multiplier + 1
  8. 8FoldDrop out of that match
  9. 9Tools on the boardCombo Finder with your known hints · Snipe Calculator · Collectibles Index, in a pop-up window

Round multipliers — In Round 1 you win the lot on the spot only with at least 2× the second-highest bid + 1. Rounds 2, 3 and 4 use 1.6×, 1.3× and 1.1×; in Round 5 the highest bid wins, and a tie goes to a re-bid in Round 6.

3

Read the settlement

Auction Simulator settlement screen
  1. 1The storehouse opens one item at a timeEvery collectible on the won board — press S to skip
  2. 2Who won itWinner and character
  3. 3Three result boxesFinal Sale Price · Actual Value · Earnings
  4. 4The rest of the mathBonus (10% of the loss when a rival wins the lot at a loss) · Entry Fee · device restock cost
  5. 5Next matchAnother match right away with the same setup
▸More — Quick input · Leaving · Reroll mode · Vault · Leaderboard

Calculate right from the board

Only what you currently know is filled in automatically, so you can use Combo Finder / Snipe Calculator right away — no need to leave the page.

Quick input

Desktop shortcuts:

  • Y = 0000
  • U = 00
  • R = last bid
  • I = amount you typed × round multiplier + 1 — the winning threshold (R2 1.6× · R3 1.3× · R4 1.1×)
  • S = skip the post-sale animation (final bid call · warehouse reveal) — mid-match animations can't be skipped

Pick a mode

  • Practice mode — play freely without signing in. Sign in to keep your record (no leaderboard).
  • Reroll mode — sign-in required. Results are saved and ranked.

Normal pits you against rule-based bots; Hard and Challenge against trained bots. Hard and Challenge are available only in the Coral and Pearl halls, and Reroll mode always uses Challenge (Normal in the Shell Hall).

Leaving a match

If you quit a Reroll mode match midway, you choose one of:

  • Resume later
  • Forfeit
  • Keep playing

If you just leave, it's recorded as a forfeit.

Reroll mode

Starting Assets 6,000,000. Match Earnings add straight to your Assets, with no goal and no bust.

  • Hall Asset Requirements — Shell always open · Coral 1,000,000+ · Pearl 5,000,000+
  • Claim subsidy — 1,000,000 when your Assets are 100,000 or less · 5 times a day (resets at midnight KST) · Vault and Display Case items don't count

Vault

  • Sell or keep the Red Collectibles you win — sold unless you choose
  • Keeping one takes its sell price from your Assets and sends it to the Vault (10 slots wide)
  • On the Display Case (15×8) they earn hourly income every hour on the hour — [Collect] moves it to your Assets
  • Uncollected income caps at 9,990,000 · the Vault holds 300 · selling from the Vault pays the full sell price

Assets from 1.3 carry over. See [Rules] on the Reroll mode screen for a summary.

Leaderboard

  • Total earnings — the sum of your Earnings from every match (display income and subsidies excluded)
  • Avg profit — players with 10+ matches only
  • Total assets — Assets + sell price of Collectibles in the Vault and Display Case

My records

Check [My records] on the Reroll mode screen.

  • Record · win rate · average earnings
  • Last 20 matches
  • Biggest win
  • Main characters
  • Best streak

Board Reading

GoalGuess the Gold+Red total from only the top 10 rows of a real board.
Board Reading question screen
  1. 1Question boardGray = shape only · colored cell = rarity only · picture = identity revealed
  2. 2HintsOn-screen Gold average — only Gold touching these 10 rows
  3. 3Window tagsFilled to the bottom? · Any collectibles cut off below?
  4. 4Visible infoVisible Gold and Red · unflipped cells · revealed pictures
  5. 5AnswerEnter the total Gold and Red value and submit — one try per question
  6. 6Add up collectiblesAdd the collectibles you can see and the total goes into the answer box
▸More — Accuracy · Grades

A practice mode where you guess the total Gold + Red value from a real auction board screenshot. You can play without signing in; sign in to keep your results.

Count every Gold and Red visible on screen, including collectibles with only a silhouette or color revealed and those cut off at the bottom.

  • Question — a real auction board before it's flipped.
  • Answer — the same board with every collectible revealed. You see it only after submitting.

Accuracy = 100 − error rate

  • S : 90↑
  • A : 80↑
  • B : 60↑
  • C : 30↑
  • D : under 30

Building the price — search for and add the visible Gold and Red to total their value.

Guide

1

Pick a strategy from the Playbook

Playbook list
  1. 1CharacterMost strategies first. Tap one to see only that character's articles
  2. 2HallOnly articles for that hall
  3. 31.4 RecordsTop 5 win share and win rate, plus avg-earnings grades — pick a hall to see only that hall's matches
  4. 4Strategy cardCharacter · target collectibles · hall · style · funds needed · one-line round flow
  5. 5Round plan mapColumn = round · block = what to do that round · arrow = branch
2

Read the strategy article

Strategy article screen
  1. 1Try it in Auction Simulator · ShareOpens Auction Simulator with the same character, device set and hall
  2. 2In one lineWhat this strategy bases its bids on
  3. 3CharacterCharacters that use this strategy
  4. 4Device SetThe icons inside blocks are this set's items
  5. 5Round plan mapClick a block with a folded corner to view its note · hover to light up its path
  6. 6Round flowWhat to do each round, in one line
  7. 7Pros · ConsWhat to check before choosing
▸More — Reading the Playbook

Each strategy has a round-by-round plan diagram.

  • Column = round (R1–R6)
  • Block = what to do that round
  • Arrow branches = options depending on conditions
  • Italic text = condition for taking that route
  • Icon = the device used that round
  • Item × = no device used
  • Red block = fold that round
  • Verified version = the game version it was actually tested on
  • Top tags = hall · play style · seed needed

Each device item can be used only once per match, so it never repeats along the same route.

Blocks with a folded bottom-right corner have a note. Click to open it; click outside or press Esc to close.

Hover over a block (tap on a phone) to light up only the paths through it; everything else fades.

The operator writes the Playbook. Send strategy or feature ideas with [Suggest an idea] at the top right of the Playbook.

Suggest an idea

  • Pick Strategy proposal, Feature idea or Something else and write it down
  • A strategy proposal can be written with [Use the form] in the same form as the Playbook (characters, device set, round-plan map) — a short note is fine too
  • It goes only to the operator's email and is never posted on the site · sign-in required, once every 10 minutes per person

FAQ

  • I get zero results. Check that your input matches the in-game value (commas and digits), and try entering or changing the expected item count. If you know the real combo, sending it via Report helps us add it and improve the calculator.
  • There are too many results. Entering an expected item count and Include items to narrow it down a lot.
  • It says "Partial search". It means the conditions were broad, so the search stopped at the cap (200). Narrow it down with an expected item count or include items and it searches all the way.
  • Do I have to sign in? No. Calculating and browsing work without signing in; only registering real results, reports, match logs, My records, Reroll mode, Private mode, Board Reading records, and bug reports need it (Google or Discord account).
  • What if people from the same match register the same result? If the same hint and combo were already registered within 3 minutes, the later registration is automatically left out of the odds sample (marked "excluded from sample" in My records). The registrant's contribution count and Hall of Fame still get +1.
  • I want to delete my records. Delete them in Records → My records (both average/actual price records and match records). To delete your account, use the contact in the Privacy Policy.
  • What about image and data rights? Rights to game content belong to the rights holders; this site is an unofficial fan tool. Details are in About (Korean).
  • Can I use it like an app? Yes. Add it to your home screen and it runs like an app; pages you've visited once open offline too, so you can still calculate.