Glossary

Words from the auction and this site: terms like collectible, board, hint, snipe and Bonus, and slang like Pendragon run, all-in and low-cost farming.

Game terms

The in-game words you meet in a match, its rounds and its settlement.

Hall
The three auction venues: Shell, Coral and Pearl. Entry fees 0 · 5,000 · 20,000.
Storehouse (board)
The grid holding the collectibles up for auction. 10 slots wide, extending downward.
Collectible
A single object in the storehouse. The site catalogs all 220 in the Collectibles Index.
Items (lot)
The collectibles up for auction in a match. "Item count" is how many there are.
Slots
The number of grid cells a collectible takes up, from 1 slot to 25 slots (5×5).
Rarity
A collectible's tier. From lowest: White (grey in the data), Green, Blue, Purple, Gold, Red.
Silhouette
Only a collectible's position and size are revealed. Its identity and color are unknown.
Color reveal
Only a collectible's rarity color is revealed.
Identity reveal
Exactly which collectible it is has been revealed.
Hint
The 8 averages and totals the game shows. What you enter into the Combo Finder.
Average
The average price of the collectibles in a group. The game shows it as an integer with the decimals dropped.
Total
The sum of the prices of the collectibles in a group.
Rounding down
Cutting off everything after the decimal point. Not rounding to the nearest.
Joint search
The search used when a slot hint and a color hint are entered together: both constraints share the quantity of the collectibles that belong to both groups.
Round
A match lasts up to 6 rounds. Rounds 1–4 use multipliers, round 5 goes to the highest bid, and round 6 is only for the players tied in round 5.
Multiplier (threshold)
What the top rival bid is multiplied by; you must beat the result to win this round. 2 · 1.6 · 1.3 · 1.1.
Bid
The amount you put in each round. A whole number, 1 or more.
Win the lot
The unique highest bid that meets the condition takes the storehouse.
No sale
The match ends with nobody taking the storehouse: another tie in round 6, or everyone folds.
Fold
Bidding 0. You are out of that match.
Out
After folding, you can't take part in the remaining rounds.
Snipe
Winning by bidding just over the top rival bid × the multiplier.
Bonus
Money the other players receive when the winner takes a loss: 10% of the loss, or 30% under Bonus Bonanza. The game labels it "Bonus Rewards".
Entry fee
What you pay to enter a hall. Not refunded, even on a no sale.
Earnings
For the winner: Actual Value − Final Sale Price − entry fee − Device costs used. For everyone else: Bonus − entry fee − Device costs used.
Actual Value (board value)
The total price of the collectibles in the storehouse, with any doubling condition applied.
Device Set
The bundle of items you take into a match, one set per match. There are 17.
Device item
A single item in a set. Each can be used once, one per round.
Auctioneer Public Intel
Information shown to everyone in rounds 1 and 3, drawn at random from 14 kinds.
Court condition
A rule change applied to each match: Blackout, Insider Intel, Double Up!, Super Rush, Gemheart, Bonus Bonanza or By the Book.
Blackout
The condition where bid amounts are hidden and only the rankings are shown.
Board effect
The chest effect applied before a match starts. A particular type, or expensive collectibles, appear a little more often.
Jackpot
A board with a huge value. The site's stats count boards worth 5,000,000+ (Pearl), 3,000,000+ (Coral) and 500,000+ (Shell) separately as jackpot boards.

Community slang

Community shorthand for collectibles and play styles.

Eternal Heart (영마)
Eternal Heart. 1×1 Red, 1,314,520.
Pendragon (팬드)
Pendragon Model. 5×5 Red, 20,171,210.
Pendragon run (팬드런)
A strategy of re-queuing and playing on only when a board could hold the Pendragon Model. Step one is checking for a 5×5 silhouette.
Eternal Heart run (영마런)
A strategy that targets boards holding the Eternal Heart, checked with the 1-slot average.
Suitcase (상자)
Antique Suitcase. 3×2 Red, 577,777.
Scepter (셉터)
Radiant Scepter. 5×1 Red, 288,888.
Koi (잉어)
Golden Koi Statue. 4×4 Red, 22,668,888.
Giovanni (조반니)
Giovanni's Gilded Statue. 4×5 Gold, 271,827.
Pizza (피자)
Flatbread. 4×5 Gold, 202,798.
All-in (쇼부)
Settling the match early with one big bid.
Sniper (저격형)
A style that works the multiplier backwards to win by bidding just above a rival.
Low-cost farming (쌀먹)
Spending as little as possible, folding early and taking small, steady profits.
No-tool (노템)
Playing without using any Device items.
Re-queue (리매칭)
Dropping a match and queuing again for a new board.
Gacha (가챠)
A luck-based pull: hoping a Collectible device happens to reveal a high-value collectible.
Bankroll (시드)
The money you bring to spend at auctions.
Search run (탐색런)
A strategy of re-queuing until a board shows a specific collectible (Suitcase, Scepter).

Site terms

The names of Going, Going, Gone! Archive's screens and features.

Combo Finder
The home screen, which finds candidate collectible combos from hints.
Snipe Calculator
The screen that works out snipe thresholds from the round multipliers.
Records
Odds and stats built from the results players register.
Log a Match
The screen where you log a match's winning character, hall, winning round and result.
Contribution tiers
Tiers based on your combined Records and Log a Match entries: Red at 100 · Diamond at 500 · Emerald at 1,000 · Pendragon at 1,500.
Auction Practice
Practice against 3 bots on boards generated from odds tables calibrated to real records. Practice mode, Challenge mode (Survival), Private mode and Board Reading.
Survival mode
A challenge that starts at 7,000,000: a run ends at 5,000,000 or below and is cleared once you pass 80,000,000.
Playbook
Strategy articles checked and published by the operator, each drawn as a 1R–5R round map.
Write your own
How players write and send in a strategy. Once the operator reviews and approves it, it joins the Playbook.

For the rules from the start, see the Basics Guide; for common questions, the FAQ.