Glossary
Words from the auction and this site: terms like collectible, board, hint, snipe and Bonus, and slang like Pendragon run, all-in and low-cost farming.
Game terms
The in-game words you meet in a match, its rounds and its settlement.
- Hall
- The three auction venues: Shell, Coral and Pearl. Entry fees 0 · 5,000 · 20,000.
- Storehouse (board)
- The grid holding the collectibles up for auction. 10 slots wide, extending downward.
- Collectible
- A single object in the storehouse. The site catalogs all 220 in the Collectibles Index.
- Items (lot)
- The collectibles up for auction in a match. "Item count" is how many there are.
- Slots
- The number of grid cells a collectible takes up, from 1 slot to 25 slots (5×5).
- Rarity
- A collectible's tier. From lowest: White (grey in the data), Green, Blue, Purple, Gold, Red.
- Silhouette
- Only a collectible's position and size are revealed. Its identity and color are unknown.
- Color reveal
- Only a collectible's rarity color is revealed.
- Identity reveal
- Exactly which collectible it is has been revealed.
- Hint
- The averages and totals the game shows. 6 as of 1.4 (2-slot and 9-slot average · Gold/Purple average and total). What you enter into the Combo Finder.
- Average
- The average price of the collectibles in a group. The game shows it as an integer with the decimals dropped.
- Total
- The sum of the prices of the collectibles in a group.
- Rounding down
- Cutting off everything after the decimal point. Not rounding to the nearest.
- Joint search
- The search used when a slot hint and a color hint are entered together: both constraints share the quantity of the collectibles that belong to both groups.
- Round
- A match lasts up to 6 rounds. Rounds 1–4 use multipliers, round 5 goes to the highest bid, and round 6 is only for the players tied in round 5.
- Multiplier (threshold)
- What the top rival bid is multiplied by; you must beat the result to win this round. 2 · 1.6 · 1.3 · 1.1.
- Bid
- The amount you put in each round. A whole number, 1 or more.
- Win the lot
- The unique highest bid that meets the condition takes the storehouse.
- No sale
- The match ends with nobody taking the storehouse: another tie in round 6, or everyone folds.
- Fold
- Bidding 0. You are out of that match.
- Out
- After folding, you can't take part in the remaining rounds.
- Snipe
- Bidding just above the rival's expected bid ÷ the multiplier, so that bid can't win the lot that round. The Snipe Calculator's "To snipe" (÷ multiplier + 1).
- Bonus
- Money the other players receive when the winner takes a loss: 10% of the loss, or 30% under Bonus Bonanza. The game labels it "Bonus Rewards".
- Entry fee
- What you pay to enter a hall. Not refunded, even on a no sale.
- Earnings
- For the winner: Actual Value − Final Sale Price − entry fee − Device costs used. For everyone else: Bonus − entry fee − Device costs used.
- Actual Value (board value)
- The total price of the collectibles in the storehouse, with any doubling condition applied.
- Device Set
- The bundle of items you take into a match, one set per match. There are 17.
- Device item
- A single item in a set. Each can be used once, one per round.
- Auctioneer Public Intel
- Information shown to everyone in rounds 1 and 3, drawn at random from 13 kinds as of 1.4.
- Court condition
- A rule change applied to each match: Blackout, Insider Intel, Double Up!, Super Rush, Gemheart, Bonus Bonanza or By the Book.
- Blackout
- The condition where bid amounts are hidden and only the rankings are shown.
- Board effect
- The chest effect applied before a match starts. A particular type, or expensive collectibles, appear a little more often.
- Jackpot
- A board with a huge value. The site's stats count boards worth 5,000,000+ (Pearl), 3,000,000+ (Coral) and 500,000+ (Shell) separately as jackpot boards.
Community slang
Community shorthand for collectibles and play styles.
- Eternal Heart
- Eternal Heart. 1×1 Red, 1,314,520.
- Pendragon
- Pendragon Model. 5×5 Red, 20,171,210.
- Pendragon run
- A strategy of re-queuing and playing on only when a board could hold the Pendragon Model. Step one is checking for a 5×5 silhouette.
- Eternal Heart run
- A strategy that targets boards holding the Eternal Heart. In 1.3 it was checked with the Best set's 1-slot average (the 1-slot average device was removed in 1.4).
- Suitcase
- Antique Suitcase. 3×2 Red, 577,777.
- Scepter
- Radiant Scepter. 5×1 Red, 288,888.
- Koi
- Golden Koi Statue. 4×4 Red, 22,668,888.
- Giovanni
- Giovanni's Gilded Statue. 4×5 Gold, 271,827.
- Pizza
- Flatbread. 4×5 Gold, 202,798.
- All-in
- Settling the match early with one big bid.
- Sniper
- A style that works the multiplier backwards to win by bidding just above a rival.
- Low-cost farming
- Spending as little as possible, folding early and taking small, steady profits.
- No-tool
- Playing without using any Device items.
- Re-queue
- Dropping a match and queuing again for a new board.
- Gacha
- A luck-based pull: hoping a Collectible device happens to reveal a high-value collectible.
- Bankroll
- The money you bring to spend at auctions.
- Search run
- A strategy of re-queuing until a board shows a specific collectible (Suitcase, Scepter).
- Reroll
- Folding early, in round 1 or 2, on boards that don't show the high-value collectible you're after, then queuing again (from "reroll" in gacha games). Playbook routes with "run" in the title — Pendragon run, Luminous Goblet run, Data Vault run, search runs — work this way. Every fold costs an entry fee and device restocks, so run it first in Reroll mode, where your Assets carry over from match to match, to see whether it actually pays.







Site terms
The names of NTE Going, Going, Gone! DB's screens and features.
- Combo Finder
- The home screen, which finds candidate collectible combos from hints.
- Snipe Calculator
- The tool that works out snipe thresholds from the round multipliers (right column of the Combo Finder).
- Records
- Odds and stats built from the results players register.
- Log a Match
- The screen where you log a match's winning character, hall, winning round and result.
- Contribution tiers
- Tiers based on your combined Records and Log a Match entries: Red at 50 · Diamond at 500 · Emerald at 1,000 · Pendragon at 1,500.
- Auction Simulator
- Practice against 3 bots on boards generated from odds tables calibrated to real records. Practice mode, Reroll mode, Private mode and Board Reading.
- Reroll mode
- Start with 6,000,000 and every match's earnings keep adding up, with no goal and no bust. The Shell Hall is always open, so you can rebuild when your Assets run low, and at 100,000 or less you can claim a 1,000,000 subsidy up to 5 times a day. Red Collectibles you win can be kept in the Vault; on the Display Case they earn hourly income every hour on the hour. The leaderboard ranks total earnings, average earnings and total assets. A good place to test a reroll route before spending real in-game Assets — the cost of every board you fold stays on your Assets, and the Reds you were after go into the Vault to earn hourly income like a savings account. Open Reroll mode
- Playbook
- Strategy articles checked and published by the operator, each drawn as a 1R–5R round map.
- Suggest an idea
- The form for sending strategy or feature ideas to the operator by email (top right of the Playbook). Nothing is posted on the site; the operator reads every one and adopts what fits. Sign-in required, once every 10 minutes per person. A strategy proposal can also be written in the same form as the Playbook (characters, device set, round-plan map).
For the rules from the start, see the Basics Guide; for common questions, the FAQ.
