Basics Guide
Eight articles that take you from the rules of Going, Going, Gone! to reading the board. New players start at part 1; otherwise pick a title.
- 1.Going, Going, Gone! rules at a glance — rounds, winning, folding and settlement
How an NTE auction match works: 4-player sealed bids, each round's winning multiplier, folds and no-sales, and how entry fee, Bonus and Earnings add up.
- 2.The three halls compared — how Shell, Coral and Pearl differ
Shell, Coral and Pearl Halls compared: entry fees, court condition odds, collectible mix and board values, plus how to choose one for your bankroll.
- 3.N-slot, Gold and Purple average-price hints and how they are calculated
All 8 hints explained: Gold and Purple averages and totals, and the 1-, 3-, 4- and 9-slot averages.
- 4.Round multipliers and snipe thresholds — using the Snipe Calculator
Use the round multipliers (2×, 1.6×, 1.3×, 1.1×) to find the bid that blocks a snipe and the one that lands it.
- 5.Reading the board — identifying collectibles from silhouettes and colors
Narrow down collectibles from silhouette size and color alone: candidates per shape, how much a known color cuts, and what the Current Estimate means.
- 6.Auctioneer Public Intel, court conditions and board effects
The 14 kinds of Auctioneer Public Intel shown to all in rounds 1 and 3, what the 7 court conditions do, and the board effect shown before a match.
- 7.Choosing a Device Set — what each reveals and what it costs
All 17 Device Sets by price tier, and when silhouette, color and identity reveals or average and count readings pay off.
- 8.The 8 characters — choosing by when their ability kicks in
The 8 characters by when their ability kicks in — Haniel, Chiz, Hotori, Daffodill, Jiuyuan, Adler, Edgar, Hathor — with pick and win rates, plus playbooks.
More to read — Glossary · FAQ · Character Guide · Device Guide
