Basics Guide

Eight articles that take you from the rules of Going, Going, Gone! to reading the board. New players start at part 1; otherwise pick a title.

  1. 1.Going, Going, Gone! rules at a glance — rounds, winning, folding and settlement
    Settlement screen — Final Sale Price, Actual Value and Earnings
    How an NTE auction match works: 4-player sealed bids, each round's winning multiplier, folds and no-sales, and how entry fee, Bonus and Earnings add up.
  2. 2.The three halls compared — how Shell, Coral and Pearl differ
    Shell, Coral and Pearl Halls — Asset Requirements and Entry Fee
    Shell, Coral and Pearl Halls compared: entry fees, court condition odds, collectible mix and board values, plus how to choose one for your bankroll.
  3. 3.N-slot, Gold and Purple average-price hints and how they are calculated
    Average-price devices — Purple, Gold, 3-slot, 9-slot and 1-slot averages
    All 8 hints explained: Gold and Purple averages and totals, and the 1-, 3-, 4- and 9-slot averages.
  4. 4.Round multipliers and snipe thresholds — using the Snipe Calculator
    Snipe Calculator — round-by-round thresholds for a price of 300,000
    Use the round multipliers (2×, 1.6×, 1.3×, 1.1×) to find the bid that blocks a snipe and the one that lands it.
  5. 5.Reading the board — identifying collectibles from silhouettes and colors
    A storehouse board showing only silhouettes and colors
    Narrow down collectibles from silhouette size and color alone: candidates per shape, how much a known color cuts, and what the Current Estimate means.
  6. 6.Auctioneer Public Intel, court conditions and board effects
    A chest is drawn before the match — the board effect
    The 14 kinds of Auctioneer Public Intel shown to all in rounds 1 and 3, what the 7 court conditions do, and the board effect shown before a match.
  7. 7.Choosing a Device Set — what each reveals and what it costs
    Device items — rarity, size, collectible, color and slot devices
    All 17 Device Sets by price tier, and when silhouette, color and identity reveals or average and count readings pay off.
  8. 8.The 8 characters — choosing by when their ability kicks in
    The 8 characters
    The 8 characters by when their ability kicks in — Haniel, Chiz, Hotori, Daffodill, Jiuyuan, Adler, Edgar, Hathor — with pick and win rates, plus playbooks.

More to read — Glossary · FAQ · Character Guide · Device Guide