Display Case — sell your Reds or display them?

The Display Case's 120 cells — Azure Cascade 7 · Eternal Heart 77 · Cloudveil Cup 15 (131,907 per hour)
The Display Case's 120 cells — Azure Cascade 7 · Eternal Heart 77 · Cloudveil Cup 15 (131,907 per hour)

How much builds up every hour when you put Red collectibles won in Going, Going, Gone! on the Display Case, in an hourly and per-cell income table for all 36 pieces. It also covers the order to fill the Display Case's 120 cells, how to decide whether to sell or display, and how often to collect.

In one line

Fill the Display Case by income per cell — the 1-cell Eternal Heart and Cloudveil Cup come first

What the Display Case does

Cells where Red collectibles earn Assets every hour — 15 wide × 8 tall, 120 cells

  • Only Red collectibles you won at auction go on the Display Case
  • The Display Case is 15 cells wide × 8 cells tall = 120 cells. Collectibles take up cells in the same shape as on the board and can't be rotated
  • Red pieces of every kind together go up to 99 — not 99 of each kind
  • Each displayed collectible accrues a fixed hourly income, and the accrued income only becomes Assets when you Collect it
  • Accrued income stops at 9,990,000 — nothing builds past that, so collect before then

Hourly income is proportional to sale price

0.2% of the sale price — 0.1% for the Eternal Heart and Cool-lala Spicy Snack, 0.02% for the 6 jackpots over 5M

  • Most Red pieces accrue 0.2% of their sale price every hour — in 500 hours (about 21 days) that adds up to the sale price
  • Eternal Heart (1,314,520) · Cool-lala Spicy Snack (280,000) earn 0.1% — 1,000 hours (about 42 days)Eternal Heart1,314,520Cool-lala Spicy Snack280,000
  • The 6 jackpots with a sale price over 5M earn 0.02% — 5,000 hours (about 208 days). Being pricey, they earn a lot per hour, but measured against the sale price they're very slow
Golden Koi Statue22,668,888Pendragon Model20,171,210Luminous Goblet16,800,000Azure Cascade11,235,813Stringblade8,989,898Data Vault5,121,024
  • So by hourly income alone the jackpots come out on top, but on a Display Case short of cells you have to count per cell

Income per cell

Only the two 1-cell pieces top 1,000 per cell — Eternal Heart 1,314 · Cloudveil Cup 1,000

  • Per cell = per hour ÷ cells taken up — big collectibles may earn a lot per hour, but they eat many cells
  • Little Oink Bank (500,001) earns 1,000 per hour, the same as the Cloudveil Cup, but takes 25 cells, so it makes 40 per cellLittle Oink Bank500,001

Filling order — the best setup and near-best setups

Full 120-cell setups ranked by hourly income — #1 is the best setup; below it are near-best setups you pick by the collectibles you own

Items in the mixEternal HeartEternal HeartAzure CascadeAzure CascadeStringbladeStringbladeLuminous GobletLuminous GobletGolden Koi StatueGolden Koi StatueData VaultData Vault
  1. 1Eternal Heart×92Azure Cascade×7136,617/h120 cells · 99 items · Best
  2. 2Eternal Heart×91Azure Cascade×5Stringblade×3136,200/h120 cells · 99 items · −417 vs #1
  3. 3Eternal Heart×93Azure Cascade×3Stringblade×2Luminous Goblet×1135,897/h120 cells · 99 items · −720 vs #1
  4. 4Eternal Heart×91Azure Cascade×6Stringblade×1Data Vault×1135,877/h120 cells · 99 items · −740 vs #1
  5. 5Eternal Heart×90Azure Cascade×3Stringblade×6135,783/h120 cells · 99 items · −834 vs #1
  6. 6Eternal Heart×95Azure Cascade×1Stringblade×1Luminous Goblet×2135,594/h120 cells · 99 items · −1,023 vs #1
  7. 7Eternal Heart×93Azure Cascade×4Luminous Goblet×1Data Vault×1135,574/h120 cells · 99 items · −1,043 vs #1
  8. 8Eternal Heart×92Azure Cascade×1Stringblade×5Luminous Goblet×1135,480/h120 cells · 99 items · −1,137 vs #1
  9. 9Eternal Heart×90Azure Cascade×4Stringblade×4Data Vault×1135,460/h120 cells · 99 items · −1,157 vs #1
  10. 10Eternal Heart×89Azure Cascade×1Stringblade×9135,366/h120 cells · 99 items · −1,251 vs #1
  11. 11Eternal Heart×90Azure Cascade×6Stringblade×2135,336/h120 cells · 98 items · −1,281 vs #1
  12. 12Eternal Heart×96Azure Cascade×2Golden Koi Statue×1135,171/h120 cells · 99 items · −1,446 vs #1
  13. 13Eternal Heart×92Azure Cascade×2Stringblade×3Luminous Goblet×1Data Vault×1135,157/h120 cells · 99 items · −1,460 vs #1
  14. 14Eternal Heart×90Azure Cascade×5Stringblade×2Data Vault×2135,137/h120 cells · 99 items · −1,480 vs #1
  15. 15Eternal Heart×89Azure Cascade×2Stringblade×7Data Vault×1135,043/h120 cells · 99 items · −1,574 vs #1

Sell or display?

Short on Assets? Sell — even at 0.2%, displaying takes 500 hours to earn the sale price

  • Selling gets you the sale price now; displaying pays a little every hour — at 0.2% it takes 500 hours to add up to the sale price
  • If you're short of the next hall's Asset Requirement, sell — until you reach 1M for Coral · 5M for Pearl, your Assets grow faster at auction
  • The 6 jackpots are at 0.02%, so they take 5,000 hours to earn their sale price — if you need Assets, sell them first; if you have plenty of Assets and cells to spare, their per-cell income is high, so displaying them is fine too
  • Eternal Heart is only 0.1% but #1 per cell — on a Display Case short of cells, it's the piece to keep the longestEternal Heart1,314,520

Collection cycle

Accrued income stops at 9,990,000 — about 73 hours with the top setup, so once every three days

  • At 136,617 per hour it fills 9,990,000 in about 73 hours — nothing accrues after that, so collect at least once every three days
  • At 10,000 per hour it takes 999 hours (about 42 days), so even if you forget to collect it hardly ever overflows
  • Put your Display Case Reds into the Account Self-Check to see your Display Case's hourly income right away — it also shows the setup that fills your empty cells best

See also

Rules at a glanceThe three halls comparedAccount Self-CheckCollectibles Index