Display Case — sell your Reds or display them?

How much builds up every hour when you put Red collectibles won in Going, Going, Gone! on the Display Case, in an hourly and per-cell income table for all 36 pieces. It also covers the order to fill the Display Case's 120 cells, how to decide whether to sell or display, and how often to collect.
Fill the Display Case by income per cell — the 1-cell Eternal Heart and Cloudveil Cup come first
What the Display Case does
Cells where Red collectibles earn Assets every hour — 15 wide × 8 tall, 120 cells
- Only Red collectibles you won at auction go on the Display Case
- The Display Case is 15 cells wide × 8 cells tall = 120 cells. Collectibles take up cells in the same shape as on the board and can't be rotated
- Red pieces of every kind together go up to 99 — not 99 of each kind
- Each displayed collectible accrues a fixed hourly income, and the accrued income only becomes Assets when you Collect it
- Accrued income stops at 9,990,000 — nothing builds past that, so collect before then
Hourly income is proportional to sale price
0.2% of the sale price — 0.1% for the Eternal Heart and Cool-lala Spicy Snack, 0.02% for the 6 jackpots over 5M
- Most Red pieces accrue 0.2% of their sale price every hour — in 500 hours (about 21 days) that adds up to the sale price
- Eternal Heart (1,314,520) · Cool-lala Spicy Snack (280,000) earn 0.1% — 1,000 hours (about 42 days)
Eternal Heart1,314,520
Cool-lala Spicy Snack280,000 - The 6 jackpots with a sale price over 5M earn 0.02% — 5,000 hours (about 208 days). Being pricey, they earn a lot per hour, but measured against the sale price they're very slow
Golden Koi Statue22,668,888
Pendragon Model20,171,210
Luminous Goblet16,800,000
Azure Cascade11,235,813
Stringblade8,989,898
Data Vault5,121,024- So by hourly income alone the jackpots come out on top, but on a Display Case short of cells you have to count per cell
Income per cell
Only the two 1-cell pieces top 1,000 per cell — Eternal Heart 1,314 · Cloudveil Cup 1,000
- Per cell = per hour ÷ cells taken up — big collectibles may earn a lot per hour, but they eat many cells
- Little Oink Bank (500,001) earns 1,000 per hour, the same as the Cloudveil Cup, but takes 25 cells, so it makes 40 per cell
Little Oink Bank500,001
Filling order — the best setup and near-best setups
Full 120-cell setups ranked by hourly income — #1 is the best setup; below it are near-best setups you pick by the collectibles you own
- With 120 cells and a cap of 99 pieces, 1-cell pieces alone can't fill it — 99 pieces at 1×1 leave 21 cells
- Fill the remaining cells with high-value pieces that earn a lot per cell — Azure Cascade · Stringblade · Luminous Goblet · Golden Koi Statue · Data Vault
Azure Cascade11,235,813
Stringblade8,989,898
Luminous Goblet16,800,000
Golden Koi Statue22,668,888
Data Vault5,121,024
Eternal Heart
Azure Cascade
Stringblade
Luminous Goblet
Golden Koi Statue
Data Vault- 1
×92
×7136,617/h120 cells · 99 items · Best - 2
×91
×5
×3136,200/h120 cells · 99 items · −417 vs #1 - 3
×93
×3
×2
×1135,897/h120 cells · 99 items · −720 vs #1 - 4
×91
×6
×1
×1135,877/h120 cells · 99 items · −740 vs #1 - 5
×90
×3
×6135,783/h120 cells · 99 items · −834 vs #1 - 6
×95
×1
×1
×2135,594/h120 cells · 99 items · −1,023 vs #1 - 7
×93
×4
×1
×1135,574/h120 cells · 99 items · −1,043 vs #1 - 8
×92
×1
×5
×1135,480/h120 cells · 99 items · −1,137 vs #1 - 9
×90
×4
×4
×1135,460/h120 cells · 99 items · −1,157 vs #1 - 10
×89
×1
×9135,366/h120 cells · 99 items · −1,251 vs #1 - 11
×90
×6
×2135,336/h120 cells · 98 items · −1,281 vs #1 - 12
×96
×2
×1135,171/h120 cells · 99 items · −1,446 vs #1 - 13
×92
×2
×3
×1
×1135,157/h120 cells · 99 items · −1,460 vs #1 - 14
×90
×5
×2
×2135,137/h120 cells · 99 items · −1,480 vs #1 - 15
×89
×2
×7
×1135,043/h120 cells · 99 items · −1,574 vs #1
- The best setup is Azure Cascade ×7 + Eternal Heart ×92 = 136,617 per hour
Azure Cascade11,235,813
Eternal Heart1,314,520 - If you're short of high-value pieces, pick the row that fits what you own — even #15 is only a little over 1,600 per hour behind the best setup
- If it doesn't have to be full, Eternal Heart 92 + Azure Cascade 6 + Stringblade 1 with one cell left empty = 136,167 (119 cells), more than #2
Eternal Heart1,314,520
Azure Cascade11,235,813
Stringblade8,989,898 - Don't sell Eternal Heart or Cloudveil Cup — display them. Pieces under 100 per cell go in only while the Display Case has empty cells; swap them out when something better comes along while they hold the cells
Eternal Heart1,314,520
Cloudveil Cup500,000
Sell or display?
Short on Assets? Sell — even at 0.2%, displaying takes 500 hours to earn the sale price
- Selling gets you the sale price now; displaying pays a little every hour — at 0.2% it takes 500 hours to add up to the sale price
- If you're short of the next hall's Asset Requirement, sell — until you reach 1M for Coral · 5M for Pearl, your Assets grow faster at auction
- The 6 jackpots are at 0.02%, so they take 5,000 hours to earn their sale price — if you need Assets, sell them first; if you have plenty of Assets and cells to spare, their per-cell income is high, so displaying them is fine too
- Eternal Heart is only 0.1% but #1 per cell — on a Display Case short of cells, it's the piece to keep the longest
Eternal Heart1,314,520
Collection cycle
Accrued income stops at 9,990,000 — about 73 hours with the top setup, so once every three days
- At 136,617 per hour it fills 9,990,000 in about 73 hours — nothing accrues after that, so collect at least once every three days
- At 10,000 per hour it takes 999 hours (about 42 days), so even if you forget to collect it hardly ever overflows
- Put your Display Case Reds into the Account Self-Check to see your Display Case's hourly income right away — it also shows the setup that fills your empty cells best
See also
Rules at a glanceThe three halls comparedAccount Self-CheckCollectibles Index



























