Reading opponents — trusting bids by character · spotting bait · pressure bids

Three rivals' bids by round — a jump in an ability round · a jump after a Device · an unfounded high bid in round 1 (bait)
Three rivals' bids by round — a jump in an ability round · a jump after a Device · an unfounded high bid in round 1 (bait)

How to use a rival's character and the Devices and bids they used each round in Going, Going, Gone! to decide whether to trust their bid, whether it's bait, and whether to make a pressure bid. Annotated screens show the round each character gets information and the moments when bids suddenly change.

In one line

Less the amount than what they saw that round — a lone high bid with no ability or Device behind it is hope or bait

What a rival's card shows

Who bid (character) · how much (amount) · on what basis (Device) — all public in the rival's card

  • Player cards — under the nickname: the character name · this round's amount · the Device used this round ("No item used" if none)
  • Round log — each player's amount and Device for every past round. Read the change in amount together with what they saw that round
  • Everyone sees the Auctioneer Public Intel — if everyone moved the same way in the round right after an Auctioneer line, it's because of public information, not anyone's secret
  • If only one player moved a lot, they saw something only they saw — that character's ability round or a Device
  • A rival who has finished bidding gets a bid marker (gavel) above their portrait — amounts only show when the round ends, but who bid first and who thought for a long time shows during the round
Pearl · R2 — highlighter = the rival's character. ① more than tripled in the round they used Collectible (Large) ② used the same Collectible (Large) and went down ③ doubled after Size (Medium)
Auction Simulator UIPearl · R2 — highlighter = the rival's character. ① more than tripled in the round they used Collectible (Large) ② used the same Collectible (Large) and went down ③ doubled after Size (Medium)
  • Every figure in this article is laid out this way — the left cards show who, the middle table shows when and how much it changed, and what they used

The round each character gets information

A sudden change in bid = the round that character gets information

  • Character abilities are public rules — the rival's character alone tells you what that player can know right now
  • Rivals you'll meet often in 1.4 — Chiz 25% · Hotori 16% · Blackbird 23% · Haniel 14%
When each ability reveals information
R1R2R3R4R5
Haniel
Chiz
Hotori
Daffodill
Jiuyuan
Adler
Edgar
Hathor
Blackbird1.4
Elyms1.5Top bid last round
Not the top bid last round
Less informationMoreThe bigger and redder the dot, the more information arrives then — measured by board value · Adler and Edgar get a little extra for elimination (narrowing what the unseen cells can be)Elyms: if her bid wasn't the top bid in the previous round, Insider Call (3 pieces of info other bidders know) arrives from R2 on top of Mystery Call (4 silhouettes) — R1 has no previous round so both rows match, and a tied top bid still counts as top
RivalWhen information arrivesWhat they learnJump you can trust
HanielStart · every round from R25 silhouettes + rarities at the start → 2 rarities each roundFrom R1
ChizStart · R38 silhouettes → the identities of those 8 in R3R3
DaffodillStartTotal count of Purple · Gold · RedR1 (when the count is high)
HotoriR1–R3 · R5The silhouettes of one type each round (type included) → in R5, every silhouette of collectibles whose rarity is knownThe round that type opens · R5
BlackbirdR1 · R3 · R5One of the six Fate's PropheciesR3 · R5
JiuyuanStart · every roundSilhouette of 1 top-rarity piece → rarity + silhouette of 1 each roundLittle by little
EdgarStartRarity + silhouette of every White · Green · BlueR1 (the cells left once the cheap ones are ruled out)
AdlerR1–R4Every silhouette: White → Green → Blue → PurpleR4
HathorR5The rarity of every collectibleR5
  • Rivals who can change suddenly — Chiz in round 3 · Blackbird in rounds 3 and 5 · Hathor in round 5 · Hotori in round 5. If the bid moves a lot in these rounds, they saw something new
  • Rivals who know from the start — Haniel · Chiz (silhouettes) · Daffodill (counts) · Edgar (the cheap pieces) — their round-1 bids have a basis too
  • Rivals who can't see for themselves until the end — Adler can't see Gold or Red with the ability, and Hathor has nothing until round 4. Early high bids from these two are guesses

Rounds where a Device was used

A jump or drop after an identity Device is real — after a shape- or color-only Device, only half so

Device the rival usedWhat they sawWeight of that round's change in bid
Collectible (Mini–Mega) · Top CollectibleThe identities of a few random piecesHeaviest — up means they saw something valuable, down means something cheap
Average price · Total · Count · SlotsNumbersAn amount with calculation mixed in — close to the value
Rarity (Mini–Mega) · Type rarityThe colors of a few piecesThey may have seen a Red — but not its size
Size (Mini–Mega)The silhouettes of a few piecesThey saw a big shape — not its identity
No item usedAbility · Auctioneer onlyWeigh it by the information that character gets that round
  • First figure ① and ② — both used the same Collectible (Large), but one more than tripled and the other went down. Collectible (Large) shows 5 random pieces, so the two saw different things — both moved according to what they saw
  • ③ doubled after Size (Medium) — they only saw a big silhouette, not its identity. Watch whether they use an identity Device next round
  • If the bid stays the same after an identity Device, it overlapped with pieces they already knew, or what they saw matched their guess

When the bid jumps without a Device

A jump with no item used is real only in that character's ability round

Chiz · R3 — ① 398,970 → 857,471 with no Device ② the other Chiz raised in R3 too
Auction Simulator UIChiz · R3 — ① 398,970 → 857,471 with no Device ② the other Chiz raised in R3 too
  • Chiz in round 3 — the identities of the 8 pieces whose silhouettes were seen at the start are revealed. If the bid more than doubles without a Device, something valuable is among those 8. Conversely, if it drops in round 3, all 8 were cheap
  • Chiz's round-1 and round-2 bids are silhouette guesses — don't follow a high bid in rounds 1–2; wait for round 3
Blackbird · R3 — ① 393,604 → 622,041 with no Device ② after big round numbers, checked with Collectible (Large) and went down
Auction Simulator UIBlackbird · R3 — ① 393,604 → 622,041 with no Device ② after big round numbers, checked with Collectible (Large) and went down
  • Blackbird in rounds 3 and 5 — one of the six prophecies arrives. With ③ (3 collectibles) or ⑥ (top-rarity value) they know the value exactly; with ① (collectible count) it hardly changes. If the bid rises a lot without a Device, assume they got ③ or ⑥
  • Blackbird's round-1 high bid rests on just one prophecy — see whether it holds in round 3
Hathor · R5 — ① R4 712,054 → R5 1,264,744 (no Device) ② the winner is Hotori, whose silhouettes open all at once in R5
Auction Simulator UIHathor · R5 — ① R4 712,054 → R5 1,264,744 (no Device) ② the winner is Hotori, whose silhouettes open all at once in R5
  • Hathor in round 5 — rounds 1–4 have nothing, so those bids are guesses. If the bid rises a lot after seeing every rarity in round 5, the board has many Red pieces
  • Round 5 is highest-bid-wins — Hathor's round-5 bid is a real value that can become the winning price as is
  • Hotori in round 5 — the silhouettes of every collectible whose rarity is known so far open at once (including rarities the Auctioneer revealed). A big jump in round 5 means they saw a big Red shape

Telling bait apart

A high bid in a round with no basis + a pullback the next round = hope or bait

Pearl · R2 — ① alone at 833,696 in R1, 301,526 in R2 after seeing identities ② 481,605 → 481,660 even after Rarity (Large)
Auction Simulator UIPearl · R2 — ① alone at 833,696 in R1, 301,526 in R2 after seeing identities ② 481,605 → 481,660 even after Rarity (Large)
  • ① Did they see anything new that round? — no ability round and no Device, yet alone at the top: be suspicious
  • ② Big round numbers — calculated amounts have scattered last digits. Numbers like 800,000 · 1,000,000 are often a preset cap or a probing value
  • ③ If they see identities the next round and go down, the earlier bid was hope (first figure ②, figure above ①)
  • ④ If the player who was alone at the top in round 1 holds in round 2, they had a basis — then follow
  • ⑤ A bid that holds with a tiny change (+55) means what they newly saw matched their guess — that player's value is nearly settled
  • The price of taking the bait — if you trust an unfounded high bid and follow it up, the moment the rival drops out only your bid is left

Pressure bids — raising others' price with a price you won't buy at

Pressure bid = raising the price to collect the Bonus when someone else wins at a loss — the cost is the risk of getting stuck with it

  • Bonus — when the winner takes a loss, the others each get 10% of that loss (30% under Bonus Bonanza)
Bonus — the money the other players receive in a match where the winner took a loss — In-gameIn-game
Bonus — the money the other players receive in a match where the winner took a loss
  • When a pressure bid pays — when a rival is already bidding above what you think the board is worth. If they buy even higher, their loss grows and so does your Bonus
  • Never go past the line where your bid would win that round — if everyone else drops out, your bid is the winning price (round thresholds in Part 4)
  • A pressure bid in round 5 is the same as buying — round 5 is highest-bid-wins, so your pressure bid becomes the winning price as is. Pressure bids only through round 4
  • Pressure bids barely work on rivals who know the board value (Chiz after round 3, Haniel) — they know the value and won't follow above it
  • Rivals who bid on guesses (Hathor and Adler through round 4) may follow, or suddenly drop out — if they drop out, you're stuck with it
  • Probing is a kind of pressure bid too — a price to see how others react (800K on the Eternal Heart in Coral and the like, Blackbird advanced). If a rival follows, they know the same thingEternal Heart1,314,520

Blackout — reading without amounts

Even with amounts hidden, ranks and Devices used are public — a fold shows as last place and an instant bid the next round

Blackout · R2 — highlighter in the header = the condition. ① 1st through R1 and R2 ② the Devices used still show
Auction Simulator UIBlackout · R2 — highlighter in the header = the condition. ① 1st through R1 and R2 ② the Devices used still show
  • If the same player is 1st every round, they value the board highest — weigh it by what that character can know
  • A round where the ranking changed = a round where someone saw something new — match it against that player's ability round and Device
  • With amounts hidden, pressure bids and bait don't work — bid on your own information only
  • Folds aren't marked separately — a player who folded just shows as last place (4th in a 4-player match)
  • Instead, the player whose bid marker appears the moment the next round starts is the one who folded — they're already out with nothing to think about, so there's no delay
  • So in a Blackout, watch who bid when along with the ranking — if last place bid instantly, they folded; if they took their time, they're still in

Each rival at a glance

The rival's character alone sets which rounds to trust and which to doubt

RivalRound to trustBids to doubtWhen it changes suddenly
HanielFrom R1—A little every round
ChizR3High bids in R1–R2R3
DaffodillR1 (count)A jump in R2 with no Device—
HotoriThe round that type opensJumps unrelated to the typeR5
BlackbirdR3 · R5High bid in R1R3 · R5
JiuyuanA little each roundHigh bid in R1—
EdgarR1——
AdlerR4High bids in R1–R3R4
HathorR5All of R1–R4R5
  • The table is a starting point — in a round where a Device was used, reweigh by that Device regardless of character

See also

Round multipliers and snipe thresholdsThe 9 charactersBlackbird — reading the board and betting with Fate's ProphecyHotori — reading value from type silhouettes