Part 6

Auctioneer Public Intel, court conditions and board effects

The 13 kinds of Auctioneer Public Intel shown to all in rounds 1 and 3, what the 7 court conditions do, and the board effect shown before a match.

In one line

Auctioneer Intel is a shared hint everyone sees in 1R and 3R — conditions change the rules, the board effect changes the mix

Auctioneer Public Intel (shown to everyone)

In rounds 1 and 3, everyone gets the same piece of intel — if it's an average, enter it straight into the Combo Finder.

  • One each in rounds 1 and 3; two each under the Insider Intel court condition.
  • 13 kinds as of 1.4 — about half the cards are the 3 reveals you see right on the board, about half are the 10 number cards. The same kind can show up again in 1R and 3R:
    • 3 reveals — silhouettes 4 · 6 · 8 · rarity (color) 2 · 4 · 6 · full identities 2 · 3 · 5 (the count is one of these three)
    • 3 averages — Blue average · Purple average · Gold average
    • 3 counts — Purple count · Blue count · total collectible count (the Gold count card doesn't appear on 1.4 boards)
    • 4 slot totals — total slots occupied · Gold slots occupied · Purple slots occupied · Blue slots occupied
  • Averages are integers rounded down.
Auctioneer Public Intel appearing — as a notification in the game, and in Auction Simulator as a caption over the board plus a line in the round log on the left — In-gameIn-game
Auctioneer Public Intel appearing — as a notification in the game, and in Auction Simulator as a caption over the board plus a line in the round log on the left — Auction Simulator UIAuction Simulator UI
Auctioneer Public Intel appearing — as a notification in the game, and in Auction Simulator as a caption over the board plus a line in the round log on the left

The 7 court conditions

One rule that varies from match to match — Blackout shows rankings instead of amounts; Double Up! doubles the value of Purple collectibles, Super Rush that of Gold ones.

ConditionEffect
By the BookStandard rules
BlackoutHides each player's exact bid every round and shows only the bid rankings
Insider IntelOne extra piece of Auctioneer Public Intel in rounds 1 and 3
Double Up!Doubles the value of Purple-rarity collectibles
Super RushDoubles the value of Gold-rarity collectibles
GemheartAt the start of the auction, every 1×1 collectible turns into a random 1×1 Gem
Bonus BonanzaSettlement Bonus 10% → 30%
The in-game Court Conditions window explaining each condition — In-gameIn-game
The in-game Court Conditions window explaining each condition
  • The odds for each hall are in the table in Part 2.
  • Under Double Up! (Purple) or Super Rush (Gold), collectibles of that rarity are worth double. The averages and totals from Auctioneer Public Intel and Devices are already calculated at the doubled prices, so turn on the Combo Finder's [Purple rarity ×2] or [Gold rarity ×2] toggle and enter the value as is.

Board effect

The chest drawn before a match only tilts the collectible mix slightly.

  • One chest is drawn before the match starts, and it tilts that match's collectible mix slightly.
    • Type chance up — one of Antique, Gem, Tech, Food, Daily Goods or Anomaly appears more often
    • Grade chance up — expensive collectibles appear a little more often
  • In the game, the parentheses next to the chest's name say which chance goes up — e.g. Glass Chest (Gem Collectibles Chance Up).
  • The effect is a weak bias, so the chest alone is no reason to value a board very differently.
In-game screen — a chest is drawn before the match starts; the parentheses next to its name are that match's effect — In-gameIn-game
In-game screen — a chest is drawn before the match starts; the parentheses next to its name are that match's effect

See also

Combo FinderThe three halls compared