Device Guide

What each of the 17 device sets contains, what every item reveals, and what it costs. Click a name for the item table and the strategies that use it.

What devices reveal · How to use themShow details ▾

What devices reveal — how it looks on the board

  • Size — silhouette

    The collectible's size and shape appear on the board as a gray shape. You don't know its color or identity yet, so every collectible of that shape is a candidate (in Auction Simulator, click the slot to see the candidate list). It picks at random among collectibles whose silhouette you don't know yet.

  • Rarity — color

    Tells you a collectible's color (rarity). If you already know its shape, the silhouette is painted in that color; if not, the color shows on just one of the slots it takes — so a single colored slot may be a real 1×1 collectible or one slot of a bigger one. Guess the shape from the empty slots around it.

  • Collectible — identity

    The picture is revealed, so you learn the identity and even the price. It picks at random, so it can land on a collectible whose identity you already know (seen with a character ability or an earlier round's device) — and that pick gives no new information.

  • Numbers — average · total · count · slots

    A single number measured across every collectible that meets the condition. Averages have their decimals dropped, so entering one in the Combo Finder works backward to the compositions that produce that number. Total is the sum of prices, count is how many, and slots is the sum of the slots they take.

  • Special · Top — items with a fixed target

    Special items (Size · Rarity · Collectible · Total) pick the one collectible taking the most slots on the board — use them to check big pieces like 5×5 or 4×5. Top Collectible reveals the identity of the highest-rarity collectible among those you have no information on yet.

Tips

  • ·One item per round — what you use in 1R is where reading the board begins. To pin down expensive pieces directly, use Collectible (identity); to see where the Reds are first, use Rarity.
  • ·With random Devices, where the hits land is information too — if a Collectible or Rarity Device picks items low on the board (below the first screen), the board is long with many Collectibles; if every hit sits near the top, it's a small board.
  • ·Number items pair with the Combo Finder — when you get a Gold average, Gold total, Purple total, or 2-slot/9-slot average, enter that value in the Combo Finder to see the possible compositions.
  • ·Read silhouettes and colors together — once a silhouette also has a color, the candidates narrow to collectibles of the same shape and color; for a single colored slot, guess the shape from the empty slots around it.
  • ·Fill in the side you don't know yet — characters whose abilities show silhouettes (Chiz, Hotori) get more from Rarity and Collectible Devices, and when you know rarities first (Haniel from 2R, or a board where the auctioneer revealed rarities), the Size Device is worth more.
  • ·Your cost per match is the price of the items you used — you buy a set once at the set price, and restock only the items you used in a match at their price.

Choosing by Hall

  • ·Shell — board values are small, so no tools or a Basic set (2,000) is often enough.
  • ·Coral — the Intermediate (5,000) and Type (10,000) sets work well. If you're new, Haniel with a Type set is recommended in the order Daily Goods → Antique → Gem.
  • ·Pearl — board values are large, so most Pearl strategies in the Playbook use Advanced (50,000) or higher.

17 Device Sets

Item costs are measured values, and the Auction Simulator settlement uses the same table. You buy a set once at the set price, then restock only the items you use.