Advanced All-round
6 items · up to 50,000 if you use them all
Rarity (Large)
Size (Large)
Collectible (Large)
Gold total
Gold slots
2-slot averageThe three shared Large items (Rarity 8 · Size 10 · Collectible 5) + Gold total · Gold slots + 2-slot average.
Tips
- ·The standard set for the Pearl Hall — the basic plan is to use Collectible (Large) in 1R and pin down the expensive pieces first.
- ·The 2-slot average covers only 2-slot (1×2·2×1) collectibles — above 280k means a Data Vault (5.12M) is on the board.
- ·Enter the Gold total as-is into [Gold total] in the Combo Finder. If you skip the 2-slot average (25,000), a match costs you under 20k.
How it looks on the board
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- Size — silhouette
The collectible's size and shape appear on the board as a gray shape. You don't know its color or identity yet, so every collectible of that shape is a candidate (in Auction Simulator, click the slot to see the candidate list). It picks at random among collectibles whose silhouette you don't know yet.
- Rarity — color
Tells you a collectible's color (rarity). If you already know its shape, the silhouette is painted in that color; if not, the color shows on just one of the slots it takes — so a single colored slot may be a real 1×1 collectible or one slot of a bigger one. Guess the shape from the empty slots around it.
- Collectible — identity
The picture is revealed, so you learn the identity and even the price. It picks at random, so it can land on a collectible whose identity you already know (seen with a character ability or an earlier round's device) — and that pick gives no new information.
- Numbers — average · total · count · slots
A single number measured across every collectible that meets the condition. Averages have their decimals dropped, so entering one in the Combo Finder works backward to the compositions that produce that number. Total is the sum of prices, count is how many, and slots is the sum of the slots they take.
What each item reveals
| Item | Target | Reveals | Cost |
|---|---|---|---|
Rarity (Large) | 8 items at random | Color (rarity) | 5,000 |
Size (Large) | 10 items at random | Silhouette | 5,000 |
Collectible (Large) | 5 items at random | Collectible identity | 5,000 |
Gold total | All Gold collectibles | Total | 5,000 |
Gold slots | All Gold collectibles | Slots | 5,000 |
2-slot average | All 2-slot collectibles | Average price | 25,000 |
You bring one device set per match, and each item can be used once, one item per round. You can use it after that round's Auctioneer and character information is revealed and before you place your bid.
You buy a set once at the set price, and items you use in a match are restocked at each item's price — so a match costs you the items you used. The amount next to a set's name is the set price (what it costs to refill it after using every item). Average-price readings are whole numbers with the decimals dropped.
Strategy articles that use this device set

Hunt for high-value collectibles with Collectible (Large) in 1R → check the color of a Gem 3×1 Hotori opened with Rarity (Large) (red = all-in on the Stringblade, 8.99M) → check 1×2·2×1 with the 2-slot average — the standard Hotori strategy

Quietly gather candidates with Hotori's type silhouettes → confirm with Collectible (Large) in whichever of 2R, 3R or 4R high-value candidates show up → once confirmed, snipe high that round — Hotori's mind-game strategy









Hunt for high-value collectibles with Collectible (Large) in 1R → check for the Data Vault (5.12M) with the 2-slot average in 2R → all-in in 2R if it's there, otherwise bid up to the board value — a Data Vault-hunting strategy

1–2R: scan for reds and board size → 3R: lock in colors → 4R: add up gold + red value → 5R: bet

Save Collectible (Large) and bid low in 1R → confirm with Collectible (Large) in whichever of 2R, 3R or 4R high-value candidates show up → once confirmed, snipe high that round — Haniel's mind-game strategy

A strategy for playing Chiz as an all-round yet powerful character

Hold out with Chiz's 8 starting silhouettes + Rarity while saving Collectible (Large), then pin down identities and bid high — 2R if a red shows outside the 8 · 3R once the 8 are revealed · 4R if you save it to the end

Hold out low in 1–2R without devices (if 4+ of the starting 8 are 1×1, check colors with Rarity in 1R), then in 3R read the board with Chiz's ability (the identities of the starting 8) plus Collectible (Large) and go all-in — a sturdier basis for the 3R all-in than No-Device Chiz

Board size and high-value ones with Collectible (Large) in 1R → red count with Rarity (Large) in 2R → in 3R, red shapes with Size (Large) or lock in the gold value with the Gold total — a quick-decision Edgar strategy that decides the all-in by the red count

Pin down red cells inside the empty slots with Rarity (Large) in 1R (Collectible (Large) if the empty slots are wide · the Gold total for an all-in opening on Super Rush boards) → fill in the board value with the Gold total or Rarity (Large) in 2R → in 3R, trace back the red shape in a big empty slot with Size (Large) or snipe a small red with Collectible (Large) — an Edgar strategy that reads the empty-slot picture from 1R

If the 1R prophecy reveals a high-value collectible, go all-in in 1R → otherwise hunt for high-value ones with Collectible (Large) in 1R → decide again on the 3R and 5R prophecies — the standard Blackbird strategy

See only red locations with Rarity (Large) in 1R and hold out low (1–2R) → confirm with Collectible (Large) and snipe in the round a prophecy points at a high-value piece (2R or 3R) or in 4R — an advanced Blackbird mind game that reads the board while keeping its prophecies hidden

The one silhouette you see at the start = the highest-rarity collectible on the board (almost always a red in the Pearl Hall) → set the candidates by that shape and pick the device that checks them in 1R — a Jiuyuan strategy

Hold out low in 1–3R while White → Green → Blue open → once Purple opens in 4R, the empty slots left = gold and red → read the reds from the empty-slot shapes and commit in 5R — a late-blooming Adler strategy

Rarity (Large) or Collectible (Large) in 1R (the Gold total for an all-in opening on Super Rush boards) → hold out low in 1–3R while building the board value with the other one and the Gold total → once Purple opens in 4R, empty slots = gold and red; read the red shapes with Size (Large) and commit in 5R — a late-blooming Adler strategy that has the board almost fully figured out by 4R

See board size and high-value ones with Collectible (Large) in 1R, or save your devices → in 2–4R, defend the price without devices while reading opponents' bids (if you didn't use Collectible (Large) in 1R, use it once here) → once every rarity opens in 5R, match even the red and gold shapes with Size (Large), calculate the board value and go for the top bid — an everything-on-5R Hathor strategy

Pearl