Gem
5 items · up to 10,000 if you use them all
Gem Rarity
Rarity (Medium)
Size (Medium)
Collectible (Medium)
Purple averageA type rarity Device that colors only that type's Collectibles + more Rarity, Size and Collectible than Intermediate — the Purple average is usually left unused.
Tips
- ·Type Rarity picks its 3 only among collectibles of that type — use it on boards where you're targeting a type packed with expensive Reds.
- ·Rarity, Size and Collectible (Medium) pick at random from the whole board, as in other sets — a Type set doesn't only find that type's high-value items.
- ·The Purple average is usually left unused — Purple doesn't move the board value much, so in 5R you bid with the board value you've worked out, using no Device (Device cost 8,000 per match).
How it looks on the board
Show details ▾
- Size — silhouette
The collectible's size and shape appear on the board as a gray shape. You don't know its color or identity yet, so every collectible of that shape is a candidate (in Auction Simulator, click the slot to see the candidate list). It picks at random among collectibles whose silhouette you don't know yet.
- Rarity — color
Tells you a collectible's color (rarity). If you already know its shape, the silhouette is painted in that color; if not, the color shows on just one of the slots it takes — so a single colored slot may be a real 1×1 collectible or one slot of a bigger one. Guess the shape from the empty slots around it.
- Collectible — identity
The picture is revealed, so you learn the identity and even the price. It picks at random, so it can land on a collectible whose identity you already know (seen with a character ability or an earlier round's device) — and that pick gives no new information.
- Numbers — average · total · count · slots
A single number measured across every collectible that meets the condition. Averages have their decimals dropped, so entering one in the Combo Finder works backward to the compositions that produce that number. Total is the sum of prices, count is how many, and slots is the sum of the slots they take.
What each item reveals
| Item | Target | Reveals | Cost |
|---|---|---|---|
Gem Rarity | 3 items random among Gem-type collectibles | Color (rarity) | 2,000 |
Rarity (Medium) | 6 items at random | Color (rarity) | 2,000 |
Size (Medium) | 8 items at random | Silhouette | 2,000 |
Collectible (Medium) | 3 items at random | Collectible identity | 2,000 |
Purple average | All Purple collectibles | Average price | 2,000 |
You bring one device set per match, and each item can be used once, one item per round. You can use it after that round's Auctioneer and character information is revealed and before you place your bid.
You buy a set once at the set price, and items you use in a match are restocked at each item's price — so a match costs you the items you used. The amount next to a set's name is the set price (what it costs to refill it after using every item). Average-price readings are whole numbers with the decimals dropped.
Strategy articles that use this device set

Read board size and high-value ones first with Collectible (Medium) in 1R → in the round Hotori opens Gem, check the colors of the 3×1 and 1×1 with Gem Rarity → a red 3×1 is a sure Stringblade (8.99M) for an all-in; a red 1×1 is an Eternal Heart candidate — a Hotori strategy

Check board size and high-value ones first (1R) and find the reds (2R); a red Gem's value comes down to its shape (3R) — a red 1×1 is an Eternal Heart (1.31M) candidate and a red 3×1 is a sure Stringblade (8.99M): the #3 Haniel starter strategy, going for one big hit

Pearl
Coral