Advanced Rarity
6 items · up to 50,000 if you use them all
Rarity (Large)
Size (Large)
Collectible (Large)
Purple count
Gold average
Rarity (Special)The three shared Large items + Purple count · Gold average + Rarity (Special).
Tips
- ·Rarity (Special) reveals the color of the biggest collectible on the board — you see right away whether that big piece is Red.
- ·Enter the Gold average as-is into [Gold average] in the Combo Finder.
How it looks on the board
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- Size — silhouette
The collectible's size and shape appear on the board as a gray shape. You don't know its color or identity yet, so every collectible of that shape is a candidate (in Auction Simulator, click the slot to see the candidate list). It picks at random among collectibles whose silhouette you don't know yet.
- Rarity — color
Tells you a collectible's color (rarity). If you already know its shape, the silhouette is painted in that color; if not, the color shows on just one of the slots it takes — so a single colored slot may be a real 1×1 collectible or one slot of a bigger one. Guess the shape from the empty slots around it.
- Collectible — identity
The picture is revealed, so you learn the identity and even the price. It picks at random, so it can land on a collectible whose identity you already know (seen with a character ability or an earlier round's device) — and that pick gives no new information.
- Numbers — average · total · count · slots
A single number measured across every collectible that meets the condition. Averages have their decimals dropped, so entering one in the Combo Finder works backward to the compositions that produce that number. Total is the sum of prices, count is how many, and slots is the sum of the slots they take.
- Special · Top — items with a fixed target
Special items (Size · Rarity · Collectible · Total) pick the one collectible taking the most slots on the board — use them to check big pieces like 5×5 or 4×5. Top Collectible reveals the identity of the highest-rarity collectible among those you have no information on yet.
What each item reveals
| Item | Target | Reveals | Cost |
|---|---|---|---|
Rarity (Large) | 8 items at random | Color (rarity) | 5,000 |
Size (Large) | 10 items at random | Silhouette | 5,000 |
Collectible (Large) | 5 items at random | Collectible identity | 5,000 |
Purple count | All Purple collectibles | Count | 5,000 |
Gold average | All Gold collectibles | Average price | 5,000 |
Rarity (Special) | The one taking the most slots | Color (rarity) | 25,000 |
You bring one device set per match, and each item can be used once, one item per round. You can use it after that round's Auctioneer and character information is revealed and before you place your bid.
You buy a set once at the set price, and items you use in a match are restocked at each item's price — so a match costs you the items you used. The amount next to a set's name is the set price (what it costs to refill it after using every item). Average-price readings are whole numbers with the decimals dropped.
Strategy articles that use this device set

Purple count tool for an early all-in → red detection · gold back-calculation → conditional commit by gold + red count.

Pearl